Monday, November 10, 2008

I'm just getting around to posting this...

It has been a ridiculously busy few months. While I have been in a few countries, the guys in the lab have been putting together a few new projects that are kind of cool. This one actually uses our real-time 3D modeling engine to allow people to interact with a touch screen and drive the application. I guess what is pretty unique here is that this is taking actual CAD data out of .DXF/.DWG files and allowing people to manipulate them in real-time.





We call the application AirTouch. Although the user does touch the screen, the image kind of looks like it is in air.

Instead of some pre-rendered camera path or a “generally accurate” gesture input, this is actually rendering CAD @ 60Hz on the fly. Yes, it can do 120Hz for stereo, but that doesn’t translate well onto the web.


Anyway, we see some pretty big markets for this type of technology, including architecture, engineering, medical and even entertainment. Who knows, but as of today, it is a good way for people to take things from the virtual world and interact with them in the real world.

Oh, and it also works off of proximity detection as well (thanks Steve), so that you don’t need to actually touch anything to determine Z plane, so for you doctors out there, wanting to go through scans in real-time w/o touching anything, here ya go.

Saturday, September 13, 2008

Been busy this month

Alright, this might not really be "out of the lab" stuff, but over the last month, we have done a few things that were pretty interesting. The thought was to take some of the stuff we already have and make it better. We did turn back to the boys in the lab to refine these, so it technically is "out of the lab", but more from an advancement standpoint.

The result are a few projects that we put together over the last month. Here is a quick look and an explanation of why they are cool...or, at least, why I think they are cool.

1. This is one of our standard 360 degree video domes, but the twist on this one is the content. we usually take a mix of CG and still imagery, as there is not a high-res source that can capture hemispherical. We crafted up this monster of a rig to shoot the world's first 4K hemispherical. Yup, that is a Nikkor 6mm on a RED ONE.




...And the result.

2. This is a pic of something we did for Google out at Fashion Week in NYC. It is using one of our standard multi-channel HD rigs, but the cool twist is that we embedded the screens behind mirrors and put it in a 3 sided box that was 10' tall. We used one of our 8 channel HD surround rig behind glass, which gave the appearance of having the imagery floating in space. We "interacti-fied" it by writing an iPhone app that let us drive the media, sequence and content from any of our phones.



3. Not being busy enough, we decided to take our multitouch technology to the next level by figuring out how to integrate our own "deep zoom" type of functionality into the app. Basically, we let people take a trip from space and drill down into a virtual tour of Dubai, all from the comfort of the Javitz Center. I would post a video, but I didn't go, so we don't have any video documentation of this thing. sucks.



Anyway, besides what we did for GM last year, this is the only other time I have ever seen a 6'x4' multitouch wall that the public could play with.

Monday, August 4, 2008

New VisionAire technology from Obscura

Here is the latest. Alright, alright, it is not really "multi-touch", because you really dont touch anything. The system just senses where the presenters hands are and allow him to interact. Multiple people could be doing this too.

We call it VisionAire. Get it, "vision" and "air" with a little European flair. Basically, we were looking for a new way to allow a presenter to interface with visual data. This uses our standard multi-touch framework and integrates it with the Musion system we have in house. The result is a truly interactive way to give presentations.



See for yourself.

Friday, July 18, 2008

Quick Studio Tour

There may be some audio issues with the guys down at CNet, but generally, it is a pretty cool little piece on us. Click here to watch the piece.